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- #Regen emulator portable how to
- #Regen emulator portable full
- #Regen emulator portable portable
- #Regen emulator portable code
Disregard hardware "flaws", just replace the basic chip functionality with modern API calls.
#Regen emulator portable code
Resulting problems: The emulator code becomes a mess, hacks rarely fix the issue properly, more obscure games get the shaft.ģ. Fix the above for the popular games using game specific hacks. Resulting problems: Missing special effects, incorrect framerates/music/sounds and DMA problems, which in turn may cause hangups, some games will not play at all since they require cycle accuracy. Synchronize the chips only once per frame. To make a fast emulator, all you need to do is:ġ. you prefer blatantly wrong vs slightly off? You guys obviously don't understand what inaccurate emulation is so I'll explain it. Emulation will never be accurate so I'd rather just go for best performance. I hope that clears up some misconceptions. Again, those are two different concepts of emulation, none of them being "worst coded" than the other, just different design.
#Regen emulator portable portable
However all these stuff cannot be used with an emulator which is designed to run ALL games accurately (system hardware must be emulated fully, without any shortcuts or hacks) and be portable on every kind of platform ( which limits it to use software-level emulation). The official emulators surely does the same to get fullspeed at the end and good knowledge of both (emulated AND host) system hardware sure helps a lot. Similarely, Wii64, the port of Mupen64 made by homebrew devs, would not have been able to run at its current speed (which isn't fullspeed for all games, far from it) without dynamic recompilation techniques for emulating N64 CPU on Wii PowerPC more efficiently.
#Regen emulator portable how to
N64 GPU actually share some concepts with Wii GX hardware (there is even a chapter in official sdk describing the differences and how to bypass them) so it's very likely the emulator would make use of that hardware. They most likely use HLE and microcodes are simply replaced by their equivalent using GC/Wii hardware. Secondly, these emulators are specifically optimized for the platform they are running on. SVP emulation could be optimized the same way since it's really only used by one game but as said before, it was not needed to get it running without frameskipping so i didn't bother. I think some of the emulators even include N64 textures converted in GC/Wii format to save some emulation time. That's why injecting another ROM in those channels does not work very well. VC emulators are generaly game specific, that means they were specifically coded to run a single game or a set of game sharing some similarities. It's just they do no share the same design philosophy and level of accuracy. I would not say it's garbage just because it does not meet "cycle-accuracy fanatics" standard, neither did i say VC emulators were doing a poor job emulating N64. It's just that most people were impressed by the GUI work that was put around those ports, which make them think they are more "advanced" when they are not. A few game fixes or hacks might have been added in XBOX port but I can guarantee you it's nowhere to the level of today's Genesis emulators. Actually, every Gens port out there except Gens-GS still use that old ASM code as a base, the only things they changed were stuff related to video filters, supported resolutions or samplerates, nothing much more. It's still the good old Gens 2.12 code from 2005 (!). (its been a long time since I dabbled with Xbox stuff, I think new people took over NeoGenesis when its porter Xport quit the xbox scene) The Xbox has an amazing port of Gens called NeoGenesis, and as far as I can tell its based on a pretty recent version, hardly 2000's KGEN, more like 2010 Gens.
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But then it wouldn't be a portable emulator anymore, right ? What I once said was just it was probably hitting the limit of raw CPU speed we had available and that the SVP emulation code (which is basically original C code from Notaz left untouched) could probably be optimized for Power PC.
#Regen emulator portable full
and I consider it to be pretty well programmed for that matter and quite optimized as well considering the accuracy level achieved.Īlso, comparing an emulator which is able to accurately run 100% of the library without known glitches with Nintendo's game-specific hacked emulators is also not a good idea if you want to be taken seriously )Īnyway, last time I checked, Virtua Racing was running full speed on Wii. Whoever wrote the emulator did a poor job programming it.